DisCOVERay

Embree CPU ray casting remote renderer

data_in input data (data_in) DisCOVERay image_out connect to COVER (image_out)

Parameters

name

description

type

render_mode

Render on which nodes? (LocalOnly, MasterOnly, AllRanks, LocalShmLeader, AllShmLeaders)

Int

objects_per_frame

Max. no. of objects to load between calls to render

Int

rhr_connection_method

how local/remote endpoint should be determined (RendezvousOnHub, AutomaticHostname, UserHostname, ViaHub, AutomaticReverse, UserReverse)

Int

rhr_base_port

listen port for RHR server

Int

rhr_local_address

address where clients should connect to

String

rhr_remote_port

port where renderer should connect to

Int

rhr_remote_host

address where renderer should connect to

String

send_tile_size

edge lengths of tiles used during sending

IntVector

color_codec

codec for image data (Raw, PredictRGB, PredictRGBA, Jpeg_YUV411, Jpeg_YUV444)

Int

color_compress

compression for RGBA messages (CompressionNone, CompressionLz4, CompressionZstd)

Int

depth_codec

Depth codec (DepthRaw, DepthPredict, DepthPredictPlanar, DepthQuant, DepthQuantPlanar, DepthZfp)

Int

zfp_mode

Accuracy:, Precision:, Rate: (ZfpFixedRate, ZfpPrecision, ZfpAccuracy)

Int

depth_compress

entropy compression for depth data (CompressionNone, CompressionLz4, CompressionZstd)

Int

depth_prec

quantized depth precision (16 bit + 4 bits/pixel, 24 bit + 3 bits/pixel)

Int

rhr_dump_images

dump image data to disk

Int

continuous_rendering

render even though nothing has changed

Int

delay

artificial delay (s)

Float

color_rank

different colors on each rank

Int

shading

shade and light objects

Int

uv_visualization

show u/v coordinates

Int

render_tile_size

edge length of square tiles used during rendering

Int

point_size

size of points

Float