COVER

VR renderer for immersive environments

data_in input data (data_in) COVER

Parameters

name

description

type

render_mode

Render on which nodes? (LocalOnly, MasterOnly, AllRanks, LocalShmLeader, AllShmLeaders)

Int

objects_per_frame

Max. no. of objects to load between calls to render

Int

optimize_indices

optimize geometry indices for better GPU vertex cache utilization

Int

indexed_geometry

build indexed geometry, if useful

Int

num_primitives

number of primitives to process before splitting into multiple geodes

Int