COVER
VR renderer for immersive environments
More Information
This module will create a new desktop window, but can also be configured to output to multi-wall immersive projections driven by a cluster. Almost any visualization workflow will require an instance of COVER. Please consult the introductory documentation for a usage guide.
Parameters
name |
description |
type |
|---|---|---|
optimize_indices |
optimize geometry indices for better GPU vertex cache utilization |
Int |
indexed_geometry |
build indexed geometry, if useful |
Int |
num_primitives |
number of primitives to process before splitting into multiple geodes |
Int |
Supported Renderer Parameters
name |
description |
type |
|---|---|---|
Render on which nodes? (LocalOnly, MasterOnly, AllRanks, LocalShmLeader, AllShmLeaders) |
Int |
|
Max. no. of objects to load between calls to render |
Int |
|
whether to try to cache geometry for re-use in subsequent timesteps |
Int |
The meaning of these parameters is described in more detail in the Renderer Parameters documentation.
Supported System Parameters
name |
description |
type |
|---|---|---|
number of OpenMP threads (0: system default) |
Int |
|
show timing information |
Int |
|
number of tasks to keep in flight per MPI rank (-1: #cores/2) |
Int |
|
input object caching (CacheNone, CacheDeleteEarly, CacheDeleteLate, CacheByName) |
Int |
The meaning of these parameters is described in more detail in the System Parameters documentation.