COVER

VR renderer for immersive environments

More Information

This module will create a new desktop window, but can also be configured to output to multi-wall immersive projections driven by a cluster. Almost any visualization workflow will require an instance of COVER. Please consult the introductory documentation for a usage guide.

data_in input data (data_in) COVER

Parameters

name

description

type

render_mode

Render on which nodes? (LocalOnly, MasterOnly, AllRanks, LocalShmLeader, AllShmLeaders)

Int

objects_per_frame

Max. no. of objects to load between calls to render

Int

optimize_indices

optimize geometry indices for better GPU vertex cache utilization

Int

indexed_geometry

build indexed geometry, if useful

Int

num_primitives

number of primitives to process before splitting into multiple geodes

Int