COVER
VR renderer for immersive environments
Parameters
name |
description |
type |
---|---|---|
render_mode |
Render on which nodes? (LocalOnly, MasterOnly, AllRanks, LocalShmLeader, AllShmLeaders) |
Int |
objects_per_frame |
Max. no. of objects to load between calls to render |
Int |
optimize_indices |
optimize geometry indices for better GPU vertex cache utilization |
Int |
indexed_geometry |
build indexed geometry, if useful |
Int |
num_primitives |
number of primitives to process before splitting into multiple geodes |
Int |