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Vistle

Distributed Data-parallel Scientific Visualization in VR

Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 Cvistle::CompressionParameters
 Cvistle::DepthQuantizeBits< Precision, BitsPerPixel, ScaleBits >Quantized depth data for a single 4x4 pixel tile
 Cvistle::DepthQuantizeBits< Precision, BitsPerPixel, 0 >
 Cvistle::DepthQuantize< Precision, BitsPerPixel, ScaleBits >Quantized depth data for a single 4x4 pixel tile
 Cvistle::DepthQuantizeMinMaxDepth< Precision >Min/max depth for a single 4x4 pixel tile (when storing depths and interpolation bits separately)
 Cvistle::ParallelRemoteRenderManager::DisplayTileSerializable description of one IceT tile - usable by boost::mpi
 Cvistle::ParallelRemoteRenderManager::GlobalStateState shared among all views
 Cvistle::ParallelRemoteRenderManager::IceTDataPer view IceT state
 Cvistle::RhrServer::ImageParameters
 Cvistle::lightsMsg::LightStore parameters for one OpenGL light source
 Cvistle::RhrServer::Light
 Cvistle::message::Message [external]
 Cvistle::message::MessageBase< RemoteRenderMessage, REMOTERENDERING > [external]
 Cvistle::message::RemoteRenderMessage
 Cvistle::ParallelRemoteRenderManager
 Cvistle::ParallelRemoteRenderManager::PerViewState
 Cvistle::ReadBackCudaFast framebuffer read-back using CUDA
 Cvistle::RenderObject
 Cvistle::rfbMsgBasic RFB message header
 Cvistle::animationMsgAnimation time step on client or no. of animation steps on server changed
 Cvistle::boundsMsgSend scene bounding sphere from server to client
 Cvistle::lightsMsgSend lighting parameters from client to server
 Cvistle::matricesMsgSend matrices from client to server
 Cvistle::tileMsgSend image tile from server to client
 Cvistle::variantMsg
 Cvistle::CompressionParameters::RgbaCompressionParameters
 Cvistle::RhrController
 Cvistle::RhrServerImplement remote hybrid rendering server
 Cvistle::RhrServer::Screen
 Cvistle::RhrServer::ViewData
 Cvistle::RhrServer::ViewParameters