#include <renderer/parrendmgr.h>
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| ParallelRemoteRenderManager (Renderer *module, IceTDrawCallback drawCallback) |
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| ~ParallelRemoteRenderManager () |
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Port * | outputPort () const |
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void | connectionAdded (const Port *to) |
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void | connectionRemoved (const Port *to) |
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bool | handleMessage (const message::Message *message, const MessagePayload &payload) |
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bool | handleParam (const Parameter *p) |
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bool | prepareFrame (size_t numTimesteps) |
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int | timestep () const |
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size_t | numViews () const |
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void | setCurrentView (size_t i) |
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void | compositeCurrentView (const unsigned char *rgba, const float *depth, const int viewport[4], int timestep, bool lastView) |
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void | finishCurrentView (const IceTImage &img, int timestep) |
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void | finishCurrentView (const IceTImage &img, int timestep, bool lastView) |
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bool | finishFrame (int timestep) |
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vistle::Matrix4 | getModelViewMat (size_t viewIdx) const |
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vistle::Matrix4 | getProjMat (size_t viewIdx) const |
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const PerViewState & | viewData (size_t viewIdx) const |
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unsigned char * | rgba (size_t viewIdx) |
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float * | depth (size_t viewIdx) |
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void | updateRect (size_t viewIdx, const IceTInt *viewport) |
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void | setModified () |
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bool | sceneChanged () const |
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bool | isVariantVisible (const std::string &variant) const |
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void | setLocalBounds (const Vector3 &min, const Vector3 &max) |
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int | rootRank () const |
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void | addObject (std::shared_ptr< RenderObject > ro) |
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void | removeObject (std::shared_ptr< RenderObject > ro) |
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bool | checkIceTError (const char *msg) const |
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void | updateVariants () |
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◆ ParallelRemoteRenderManager()
vistle::ParallelRemoteRenderManager::ParallelRemoteRenderManager |
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Renderer * |
module, |
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IceTDrawCallback |
drawCallback |
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) |
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◆ ~ParallelRemoteRenderManager()
vistle::ParallelRemoteRenderManager::~ParallelRemoteRenderManager |
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◆ addObject()
void vistle::ParallelRemoteRenderManager::addObject |
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std::shared_ptr< RenderObject > |
ro | ) |
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◆ checkIceTError()
bool vistle::ParallelRemoteRenderManager::checkIceTError |
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const char * |
msg | ) |
const |
◆ compositeCurrentView()
void vistle::ParallelRemoteRenderManager::compositeCurrentView |
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const unsigned char * |
rgba, |
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const float * |
depth, |
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const int |
viewport[4], |
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int |
timestep, |
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bool |
lastView |
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◆ connectionAdded()
void vistle::ParallelRemoteRenderManager::connectionAdded |
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const Port * |
to | ) |
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◆ connectionRemoved()
void vistle::ParallelRemoteRenderManager::connectionRemoved |
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const Port * |
to | ) |
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◆ depth()
float * vistle::ParallelRemoteRenderManager::depth |
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size_t |
viewIdx | ) |
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◆ finishCurrentView() [1/2]
void vistle::ParallelRemoteRenderManager::finishCurrentView |
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const IceTImage & |
img, |
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int |
timestep |
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) |
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◆ finishCurrentView() [2/2]
void vistle::ParallelRemoteRenderManager::finishCurrentView |
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const IceTImage & |
img, |
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int |
timestep, |
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bool |
lastView |
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) |
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◆ finishFrame()
bool vistle::ParallelRemoteRenderManager::finishFrame |
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int |
timestep | ) |
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◆ getModelViewMat()
vistle::Matrix4 vistle::ParallelRemoteRenderManager::getModelViewMat |
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size_t |
viewIdx | ) |
const |
◆ getProjMat()
vistle::Matrix4 vistle::ParallelRemoteRenderManager::getProjMat |
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size_t |
viewIdx | ) |
const |
◆ handleMessage()
◆ handleParam()
bool vistle::ParallelRemoteRenderManager::handleParam |
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const Parameter * |
p | ) |
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◆ isVariantVisible()
bool vistle::ParallelRemoteRenderManager::isVariantVisible |
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const std::string & |
variant | ) |
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◆ numViews()
size_t vistle::ParallelRemoteRenderManager::numViews |
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const |
◆ outputPort()
Port * vistle::ParallelRemoteRenderManager::outputPort |
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const |
◆ prepareFrame()
bool vistle::ParallelRemoteRenderManager::prepareFrame |
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size_t |
numTimesteps | ) |
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◆ removeObject()
void vistle::ParallelRemoteRenderManager::removeObject |
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std::shared_ptr< RenderObject > |
ro | ) |
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◆ rgba()
unsigned char * vistle::ParallelRemoteRenderManager::rgba |
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size_t |
viewIdx | ) |
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◆ rootRank()
int vistle::ParallelRemoteRenderManager::rootRank |
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const |
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inline |
◆ sceneChanged()
bool vistle::ParallelRemoteRenderManager::sceneChanged |
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const |
◆ setCurrentView()
void vistle::ParallelRemoteRenderManager::setCurrentView |
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size_t |
i | ) |
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◆ setLocalBounds()
void vistle::ParallelRemoteRenderManager::setLocalBounds |
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const Vector3 & |
min, |
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const Vector3 & |
max |
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◆ setModified()
void vistle::ParallelRemoteRenderManager::setModified |
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◆ timestep()
int vistle::ParallelRemoteRenderManager::timestep |
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◆ updateRect()
void vistle::ParallelRemoteRenderManager::updateRect |
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size_t |
viewIdx, |
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const IceTInt * |
viewport |
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◆ updateVariants()
void vistle::ParallelRemoteRenderManager::updateVariants |
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◆ viewData()
const PerViewState & vistle::ParallelRemoteRenderManager::viewData |
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size_t |
viewIdx | ) |
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◆ IceTDrawCallback
EIGEN_MAKE_ALIGNED_OPERATOR_NEW typedef void(* vistle::ParallelRemoteRenderManager::IceTDrawCallback) (const IceTDouble *proj, const IceTDouble *mv, const IceTFloat *bg, const IceTInt *viewport, IceTImage image) |
◆ localBoundMax
Vector3 vistle::ParallelRemoteRenderManager::localBoundMax |
◆ localBoundMin
Vector3 vistle::ParallelRemoteRenderManager::localBoundMin |
◆ m_clientVariants
◆ m_colorRank
IntParameter* vistle::ParallelRemoteRenderManager::m_colorRank |
◆ m_continuousRendering
IntParameter* vistle::ParallelRemoteRenderManager::m_continuousRendering |
◆ m_currentView
int vistle::ParallelRemoteRenderManager::m_currentView |
holds no. of view currently being rendered - not a problem as IceT is not reentrant anyway
◆ m_defaultColor
Vector4 vistle::ParallelRemoteRenderManager::m_defaultColor |
◆ m_delay
FloatParameter* vistle::ParallelRemoteRenderManager::m_delay |
◆ m_delaySec
double vistle::ParallelRemoteRenderManager::m_delaySec |
◆ m_depth
std::vector<std::vector<float> > vistle::ParallelRemoteRenderManager::m_depth |
◆ m_displayRank
int vistle::ParallelRemoteRenderManager::m_displayRank |
◆ m_doRender
int vistle::ParallelRemoteRenderManager::m_doRender |
◆ m_drawCallback
◆ m_frameComplete
bool vistle::ParallelRemoteRenderManager::m_frameComplete |
track whether frame has been flushed to clients
◆ m_icet
std::vector<IceTData> vistle::ParallelRemoteRenderManager::m_icet |
◆ m_lightsUpdateCount
size_t vistle::ParallelRemoteRenderManager::m_lightsUpdateCount |
◆ m_localVariants
Renderer::VariantMap vistle::ParallelRemoteRenderManager::m_localVariants |
◆ m_module
Renderer* vistle::ParallelRemoteRenderManager::m_module |
◆ m_rgba
std::vector<std::vector<unsigned char> > vistle::ParallelRemoteRenderManager::m_rgba |
◆ m_rhrControl
◆ m_state
struct GlobalState vistle::ParallelRemoteRenderManager::m_state |
◆ m_updateBounds
int vistle::ParallelRemoteRenderManager::m_updateBounds |
◆ m_updateCount
size_t vistle::ParallelRemoteRenderManager::m_updateCount = -1 |
◆ m_updateScene
int vistle::ParallelRemoteRenderManager::m_updateScene |
◆ m_updateVariants
int vistle::ParallelRemoteRenderManager::m_updateVariants |
◆ m_viewData
The documentation for this class was generated from the following file: