Gendat
generate scalar and vector test data on structured and unstructured grids
Isosurface Example
This example uses the IsoSuface module to generate a surface with the data value 1. To set this up create the pipeline as described in the following picture and change the isovalue parameter of the Surface module to 1.


Parameters
name |
description |
type |
---|---|---|
first_step |
first timestep to read |
Int |
last_step |
last timestep to read (-1: last) |
Int |
step_increment |
number of steps to increment |
Int |
first_rank |
rank for first partition of first timestep |
Int |
geo_mode |
geometry generation mode (Triangle_Geometry, Quad_Geometry, Polygon_Geometry, Uniform_Grid, Rectilinear_Grid, Layer_Grid, Structured_Grid, Unstructured_Grid, Point_Geometry, Sphere_Geometry) |
Int |
data_mode_scalar |
data generation mode (One, Dist_Origin, Identity_X, Identity_Y, Identity_Z, Sine_X, Sine_Y, Sine_Z, Cosine_X, Cosine_Y, Cosine_Z, Random) |
Int |
data_scale_scalar |
data scale factor (scalar) |
Float |
data_mode_vec_x |
data generation mode (One, Dist_Origin, Identity_X, Identity_Y, Identity_Z, Sine_X, Sine_Y, Sine_Z, Cosine_X, Cosine_Y, Cosine_Z, Random) |
Int |
data_scale_vec_x |
data scale factor |
Float |
data_mode_vec_y |
data generation mode (One, Dist_Origin, Identity_X, Identity_Y, Identity_Z, Sine_X, Sine_Y, Sine_Z, Cosine_X, Cosine_Y, Cosine_Z, Random) |
Int |
data_scale_vec_y |
data scale factor |
Float |
data_mode_vec_z |
data generation mode (One, Dist_Origin, Identity_X, Identity_Y, Identity_Z, Sine_X, Sine_Y, Sine_Z, Cosine_X, Cosine_Y, Cosine_Z, Random) |
Int |
data_scale_vec_z |
data scale factor |
Float |
size_x |
number of cells per block in x-direction |
Int |
size_y |
number of cells per block in y-direction |
Int |
size_z |
number of cells per block in z-direction |
Int |
blocks_x |
number of blocks in x-direction |
Int |
blocks_y |
number of blocks in y-direction |
Int |
blocks_z |
number of blocks in z-direction |
Int |
ghost_layers |
number of ghost layers on all sides of a grid |
Int |
min |
minimum coordinates |
Vector |
max |
maximum coordinates |
Vector |
timesteps |
number of timesteps |
Int |
element_data |
generate data per element/cell |
Int |
anim_data |
data animation (Constant, Add_Scale, Divide_Scale, Add_X, Add_Y, Add_Z) |
Int |
delay |
wait after creating an object (s) |
Float |